ACTIONS IN COMBAT

The following defines what actions can be made and which are “Free”, “Move”, “Standard” and “Full” type.

FREE ACTIONS These can be completed at the start of or during your turn each round.

Delay

Drop an Item

Drop Prone (Crouch Down)

Speak (This is to other PC’s or NPC”s)

Switch Array (Switch from one Power to Another)

Turn Off Power

MOVE ACTIONS

Command

Manipulate and Object

Move

Stand Up

FULL ACTIONS These take the place of Standard Actions and end your turn

Aim

Charge or Tackle

Move All Out – Full Speed

Recover

Refocus

Slam (Ground or Attack with Equipped Item)

STANDARD ACTIONS

Aid Another

Attack Another

Begin or Complete a Full Action

Body Slam

Block – Incoming Attack on Self

Combined Attack – This is counted as your move the aiding PC does not lose their next turn

Concentrate – Roll Concentration

Cover

Demoralize – Talk Shit

Disarm

Distract

Feats – Tell your GM your using a Feat

Feint

Grapple

Outrun

Ready – Load a Weapon or Prep a Verbal Spell

Rush

Startle – See Also Scare the Crap Out Of

Taunt

Total Defense – Brace for Attack

Trick

Trip

If you have any questions feel free to ask :)

ACTIONS IN COMBAT

Days of Shade and Sunlight Toronto2011